I am interested to know if anyone has found any good sources of information on how to do 3D sound with this?
bit-tech.net wrote:According to Microsoft, XAudio2 is intended to replace DirectSound, and offers programmable DSP effects, full surround sound and 3D spatialisation. However, Creative still argues that ‘OpenAL is a very powerful alternative to Direct X, and is the audio engine of choice for most leading game developers, with new titles being released all the time.’
The main reason for this is because OpenAL supports hardware acceleration, which XAudio 2 apparently doesn’t. This, according to Creative, allows ‘much faster and higher quality sample rate conversion, 3D spatialisation, environmental reverb, filtering and other DSP effects.’

Hieran_Del8 wrote:The hardware accelerated sound would obviously be faster for short sounds, ie. gun shot. They can be loaded into sound memory (creative's x-ram) ahead of time, much like loading managed resources into a graphics card.
Hieran_Del8 wrote:Altogether, the api looks about as clean as OpenGL.
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