Community project deceased?

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Community project deceased?

Postby Lonewolff » Wed Apr 28, 2010 10:22 am

Coming upto a year and not much to show for it. It is pretty safe to bag and tag the community project. :cry:

Perhaps we can look forward to having competitions that span over a given period (eg 3 months or so). This way we don't have to worry about group management, version control, and inividual efforts (Hieren_del8 ;) ) going to waste.
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Re: Community project deceased?

Postby joemc » Wed Apr 28, 2010 1:51 pm

The main idea should be picking something that is not terribly difficult to do. Thats why i didn't bother joining in on the last one :)
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Re: Community project deceased?

Postby Lonewolff » Thu Apr 29, 2010 9:30 am

To me, the last task wasn't that unachievable. Oh well. :roll:
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Re: Community project deceased?

Postby Hieran_Del8 » Sat Jun 12, 2010 4:42 pm

Heheh. Well, I have a "simple" directx test initializer, including window creation, device creation, renderer creation, renderable object creation, input creation, and sound. Well, the sound doesn't work right yet, so I'll keep working on that.

Anyway, here's the code. Included is the headers: SmartPtr, DXTestWindow, DXTestD3D, DXTestRender, DXTestInput, and DXTestLibs. Also, an example source DXTest.cpp is provided demonstrating the usage. It's commented, so it should be pretty easy to use.

None of the headers require each other, though they all require SmartPtr.h. Also, DXTestLibs.h should be included in the main source after the included component. Browse the headers and source, and you'll see why.

To run the example source, just build a win32 project, and add DXTest.cpp. Then compile and run!
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DXTest.zip
smartptr.h, DXTestWindow.h, DXTestD3D.h, DXTestRenderer.h, DXTestInput.h, DXTestLibs.h, DXTest.cpp
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