The Blog
Catch up with what has been happening behind the scenes with the webmaster of Win32 Developer.
For the moment I gave skipped the GUI and moved onto terrain. Which has given me some real issues, but thankfully this has sorted itself out (or I have sorted it out, rather). Things are looking promising so far.

The basic terrain progress can be seen here. I have started to take backups of the code so far and things would be extremely bad if something should go bang!
I was having alot of grief with movement, but managed to work out a solultion that I am completely happy with (after a couple of weeks rest).
Now, the main area of focus is a GUI system. This should be all completed be the end of the week, fingers crossed.
Here is the latest screenshot. Still keeping things bland (model-wise) to stay focused and not waste time on non-essential things at the moment.

Models are now moveable, with a very rough GUI and debug information.
I am using the award winning Ogre API, to save the massive headache of re-inventing the wheel in DirectX and OpenGL. Ogre lets me move on quicky past all of the troublesome tasks and move on with the actual program.
The game is planned to be an on-line multiplayer real-time strategy. With a few additional surprises that I won't go into at the moment, otherwise they wouldn't be surprises, would they?
I have made some good 'behind the scenes' progress, with not much to show graphically for it. But, here is the very first screenshot anyway.

I'll keep you all upto speed with any progress in the days to come.
The competition held by APC, Australia's longest running computer magazine, was spanned over almost a year and initially had thousands of entrants Australia wide, who were eliminated over three exhausting rounds.
The four finalists Jason Campbell (Merimbula,NSW), Darren Gatt (Hervey Bay,QLD), Karl Stade (Perth,WA), and Daniel de Vries (Brisbane,QLD) were invited to APC headquarters in Sydney to battle it out to determine the winner.
The final task was to build a computer from scratch, install Windows 7, and install a game (Bioshock 2). The winner was determined by who could get
the game title screen displayed first.
After some logical thought and preparation, Jason, managed to race ahead of the competitors and before too long had the computer loading in to Windows before the other finalists had even had a chance to power-up their machines.
Luckily it was smooth sailing from here, an hour and a half from competition start, Jason had completed the task at hand, becoming APC's first
ever 'Master Builder'!
Second and third place were determined a further hour later, having Darren Gatt as runner up and Daniel de Vries in third place.
With the event being flagged a great success by APC and its sponsors, there will be more competitions like this in the years to come.
19th November 2010 - Basic terrain
I was surprised to see that it was only days ago that I made my last post here. It really feels like weeks have past.For the moment I gave skipped the GUI and moved onto terrain. Which has given me some real issues, but thankfully this has sorted itself out (or I have sorted it out, rather). Things are looking promising so far.

The basic terrain progress can be seen here. I have started to take backups of the code so far and things would be extremely bad if something should go bang!
15th November 2010 - Still making progress
I have been making huge progress on the game engine. Although, there is not much to show for it screen wise (see below).I was having alot of grief with movement, but managed to work out a solultion that I am completely happy with (after a couple of weeks rest).
Now, the main area of focus is a GUI system. This should be all completed be the end of the week, fingers crossed.
Here is the latest screenshot. Still keeping things bland (model-wise) to stay focused and not waste time on non-essential things at the moment.

Models are now moveable, with a very rough GUI and debug information.
13th September 2010 - The new game framework
After a long rest from programming, I have decided to start working on a game project.I am using the award winning Ogre API, to save the massive headache of re-inventing the wheel in DirectX and OpenGL. Ogre lets me move on quicky past all of the troublesome tasks and move on with the actual program.
The game is planned to be an on-line multiplayer real-time strategy. With a few additional surprises that I won't go into at the moment, otherwise they wouldn't be surprises, would they?
I have made some good 'behind the scenes' progress, with not much to show graphically for it. But, here is the very first screenshot anyway.

I'll keep you all upto speed with any progress in the days to come.
19th May 2010 - APC Magazine Master Builder
Jason 'Lonewolff' Campbell, webmaster of Win32 Developer, has been crowned the inaugural APC Magazine 'Master Builder'.The competition held by APC, Australia's longest running computer magazine, was spanned over almost a year and initially had thousands of entrants Australia wide, who were eliminated over three exhausting rounds.
The four finalists Jason Campbell (Merimbula,NSW), Darren Gatt (Hervey Bay,QLD), Karl Stade (Perth,WA), and Daniel de Vries (Brisbane,QLD) were invited to APC headquarters in Sydney to battle it out to determine the winner.
The final task was to build a computer from scratch, install Windows 7, and install a game (Bioshock 2). The winner was determined by who could get
the game title screen displayed first.After some logical thought and preparation, Jason, managed to race ahead of the competitors and before too long had the computer loading in to Windows before the other finalists had even had a chance to power-up their machines.
Luckily it was smooth sailing from here, an hour and a half from competition start, Jason had completed the task at hand, becoming APC's first
ever 'Master Builder'!Second and third place were determined a further hour later, having Darren Gatt as runner up and Daniel de Vries in third place.
With the event being flagged a great success by APC and its sponsors, there will be more competitions like this in the years to come.